


If the enemy wasn't prepared for a guy who could charge 60ft and then slam home hundreds of HP of damage in the first round then they were boned. Complete the set and save on all bundled products you. The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the games World of Greyhawk campaign.

I would routinely do 100+ damage a round, on lucky attack roles that could be 200+. D&D Classics: C2 The Ghost Tower of Inverness Wizards of the Coast. And I do mean ass-kicking: I was making 4 attacks on the charge with something like 2d4+48 damage a pop with a 15-20/x2 crit range. That was 8 rounds of ass-kicking immortality. I dished out massive damage and, due to Frenzied Berserker, if the enemy didn't reduce me to red mush (literally you'd need a disintegrate or other save-or-die effect) I could just keep on going. C2 The Ghost Tower of Inverness 1st Print FINE/VF 1980 RARE TSR9038 MD1016. I was like ~12th level and could kill monsters all by myself meant to take on a 15th level party. Without intentionally being a munchkin I made a character that was soloing encounters multiple CR above my level. That would be late 3.5e, where some builds could do patently absurd things (mostly due to spell and prestige class bloat). Oh, and if you want to complain about power level then 5e really isn't the version to be bitching about.
